Profit Margins and Heretics

Sessions 5

After acquiring our new Rogue Trader and our new Leman Russ, our new Captain saw fit to seek out a crew for our new acquisition. The Arch-militant recommended his old tanker crew of the Valhallan 58th regiment. The Captain believing this a just course of action authorized this mission where my ship, the Arch-militant, the Seneschal, and my Dark Eldar bodyguard left after figuring out where the 58th regiment were in a war zone. Meanwhile our Rogue Trader received communiqué from the Inquisition through our ominous Astropath. Though we were not told of where it actually came from we were told that our Rogue Trader was to head out onto a separate mission to a Death World.
After an eleven day journey my crew and I arrived in orbit above the war zone, and decided to land on the front of the battlefield at the regimental command. The expedition to the surface of the planet, like all of our adventures, involved many rapid combustions of high powered explosives. Two dead Orkoid aircraft later and we landed on the surface of the airstrip. After I repainted the bottom of the F-235 Gun Cutter air deployment vessel to relieve the pain of the machine spirits. When I caught up to the rest of the group, the Arch-militant and the Captain he was I believe conversing with, and by converse I mean insult each other and slam their glasses together whilst singing about the Emperor and the good days, had discovered that all but one of the tankers had survived. We also discovered that they couldn’t be relieved of duty until the Orkoid Class 12 volumetric variant, or as the Imperial Guardsmen called it, Warboss was killed. Our Arch-militant immediately decided to support the action of assassinating the beast without consulting myself, our Seneschal, or our Rogue Trader, directly superseding the chain of command. Whilst I do agree with his actions, I have put in C-203 form with the Senechal for viewing of the Rogue Trader.
The following is derived from the records of the sacred cogitators of the Ishimura. The Captain and his Tau bodyguard, along with his Astropath arrived in orbit approximately 3 days after we arrived. The machine spirits of the ship’s augar array detected signs of both an archeotech device and a xenotech device. They flew down to the surface, much anger was had by the machine spirits of the Teleportarium, and were attacked by a large aerial reptilian, codename WYVERN. The Captain managed to easily maneuver behind the WYVERN by the graces of the Omnissiah’s machine spirits and knocked the beast from the sky. After landing the F-235 Gun Cutter air deployment vessel on the planet, the Captain and crew approached the only known human colony on the planet. The people there had massive weapons and spoke a broken dialect of High Gothic.

Bull Grox Wrasslin and a Walking Blender
Session 4

Writing this down for posterity and to retell on /tg/. – Justin

People involved (using in-game and Skype names):
Michael – GM
Myself – Arch-Militant Alexander Degtyarev
William – Rogue Trader Alucard
Kelson – Astropath Transcendent Sem Vitorre
Post – Seneschal Sigmund Vendigroth
Chris – Tau Arch-Militant Viro’la
Doom – Explorator Venatus
Dakka – Incubus-in-training Dhrazkael

We landed on Los Vagos, a paradise world dedicated to gambling, booze, whores, and anything else you could imagine to meet our new Rogue Trader, considering our previous Rogue Trader was killed by the Kroot member of our party when it went absolutely bonkers. Our party decides to split up. Sem, Degtyarev, and Sigmund go to meet the new Rogue Trader, Alucard. Viro’la goes off to gamble, Venatus goes with him to keep an eye on him, and Dhrazkael follows Venatus and Viro’la because of reasons (I have no clue why). Sem’s group finds Alucard’s room in the High Roller Suite, and we enter. To the sight of 4 naked men, 3 naked women, and a Bull Grox all in a pile on the bed in the center of the room. Under all of this is a fully clothed Alucard wondering why there are 3 uninvited guests in his room. We introduce ourselves and go to a private area of a bar to discuss business. As this is happening, Viro’la is playing slots and hits jackpot. The floor manager comes over and offers him a High Roller Suite and has one of the girls (dressed as a Playboy bunny) lead him there. Venatus and Dhrazkael, being suspicious, follow at a distance. Their suspicions are confirmed when Viro’la is led to the kitchen instead of the suite. Someone apparently wanted Tau meat, and they’re willing to oblige. One of the casino’s guards attempts to knock Viro’la out and misses, and the Tau becomes surrounded by 2 more guards and and the head chef at a distance throwing cutlery. Venatus radios Degtyarev about the situation, and runs off, with Sem, Alucard, and Sigmund in tow. Degtyarev grabs the Grox from the Rogue Trader’s room and rides to the kitchen. One floor above the kitchen, Degtyarev places det-cord on the floor, gets on the Grox, and detonates.

The guards and chef, seeing the ceiling above them explode, may not have been enough to surprise them, but the Drunken Valhallan Arch-Militant riding a bull grox with a Power Sword in one hand and a bottle of Vodka in the other surely gave them pause.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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